Portrait of Jiyoung Park

Jiyoung Park 박지영

Ph.D. Candidate · HCI & Haptics

I design and study intelligent haptic and multimodal interfaces that enhance human capabilities in learning, interaction, and accessibility, combining AI and HCI to address real-world challenges.

About

I am a Ph.D. candidate in the Department of Applied Artificial Intelligence at Hanyang University. My research interests lie at the intersection of Human-Computer Interaction (HCI), Human-Centered AI, haptics, and multimodal interaction.

My work focuses on designing and evaluating interactive systems that integrate AI with haptic, tactile, and auditory feedback. I have explored AI-driven haptic assistance for sensorimotor skill learning, as well as multimodal accessibility systems that support blind and low-vision users in accessing and interacting with visual information, including charts, presentations, and programming environments.

I am also interested in adaptive multimodal feedback, human perception, and how emerging interactive technologies can enhance everyday interactions and experiences.

Latest News

Aug 2026 Award

Received the Best Demo Award (1st Prize) at Korea Haptics Conference 2026.

Jul 2026 Acceptance

Our papers on AI-driven adaptive haptic assistance and TaME4D have been accepted to ACM TiiS and ACM Multimedia 2026, respectively!

Apr 2026 Acceptance

Our paper “Amplifying Force-feedback Cues for Enhancing Dexterous Skill Transfer” was accepted to ICRA 2026!

You can also find me here!

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Publications

2026

Towards An Optimal Strategy for Haptic Dexterous Skill Learning: Development of AI-Driven Adaptive Assistance

ACM TiiS 2026 · Park et al. · Journal · Accepted

Jiyoung Park, Jaewan Lim, and Yongjae Yoo

DOI

TaME4D: Tailoring Multisensory Effects for Improving 4D Movie Watching Experiences

ACM MM 2026 · Chung et al. · Conference · Accepted

Minho Chung, Seoyong Nam, Jiyoung Park, and Yongjae Yoo

Amplifying Force-feedback Cues for Enhancing Dexterous Skill Transfer

IEEE ICRA 2026 · Kim et al. · Conference

Eunchae Kim, Jaewan Lim, Jiyoung Park, and Yongjae Yoo

DOI

An On-Device AI-Based Visual-to-Tactile Translation System for Accessible Presentation Slides

Korea Haptics Conference 2026 · Park et al. · Demo Domestic · 🏆 Best Demo Award (1st Prize)

Jiyoung Park, Sewon Na, Geon Wang, Wonjeong Kim, and Yongjae Yoo

Development and Initial Evaluation on Accessible Block-based Programming Support System Based on Tactile Display

KCC 2026 · Wang et al. · Domestic

Geon Wang, Jiyoung Park, Eunchae Kim, and Yongjae Yoo

DOI

AI-Based Real-Time Audio–Tactile Chart Accessibility System for The Visually Impaired

HCI Korea 2026 · Kim et al. · Domestic

This system combines AI-based chart understanding, speech interaction, and tactile output to support accessible data exploration for visually impaired users.

Eunchae Kim, Jiyoung Park, Seung-gyeom Kim, Seoyong Nam, and Yongjae Yoo

DOI

2025

Do Vibrotactile-Rendered Virtual Walking Sensations Reduce VR Cybersickness?

IEEE ISMAR 2025 · Lim et al. · Conference · pp. 888–898

This study investigates whether vibrotactile virtual walking cues can reduce cybersickness and improve comfort during immersive XR experiences.

Jaewan Lim, Sooyeon Choi, Jimin Ryu, Taeyoon Lee, Jiyoung Park, and Yongjae Yoo

DOI

To Guide or To Disturb - How To Teach Dexterous Skills Using AI?

ACM IUI 2025 · Park et al. · Conference · pp. 1458–1469

This project compares AI-driven haptic guidance and disturbance strategies for teaching dexterous skills, and analyzes how adaptive feedback influences learning efficiency.

Jiyoung Park, Dohoon Kwak, Jaewan Lim, Taeyoon Lee, Seunggyeom Kim, and Yongjae Yoo

DOI

Audiovisual Feature Extraction for Multimodal Haptic Rendering in 4D Films Based on User Preferences

KCC 2025 · Nam et al. · Domestic · Extended Abstract

This work extracts multimodal audiovisual features and maps them to haptic rendering parameters for personalized 4D film experiences.

Seoyong Nam, Jiyoung Park, Minho Chung, and Yongjae Yoo

DOI

Design of a Four-Directional Wind Feedback System Using Video-Based Object Tracking

KCC 2025 · Chung et al. · Domestic · Extended Abstract

This project introduces a wind-feedback interface driven by video-based object tracking to deliver directional environmental cues in immersive media.

Minho Chung, Seoyong Nam, Jiyoung Park, and Yongjae Yoo

DOI

2024

Towards Effective Sensorimotor Skill Transfer in VR Engraving Arts

ACM VRST 2024 · Park et al. · Conference Poster

This work presents an initial comparison between haptic guidance and disturbance for VR engraving, focusing on motor learning transfer across repeated trials.

Jiyoung Park, Jaewan Lim, Taeyoon Lee, and Yongjae Yoo

DOI

A Comparison between Vibrotactile Error-Correction Feedback on Upper and Lower Body in the VR Snowboard Balancing Task

ACM VRST 2024 · Lim et al. · Conference Poster

This paper compares upper-body and lower-body vibrotactile error-correction feedback to improve balance control performance in a VR snowboard task.

Jaewan Lim, Jiyoung Park, Dohoon Kwak, and Yongjae Yoo

DOI

Segmentation and Learning of Carving Knife’s Force-Position Data in Engraving Arts for Guidance Force-feedback Rendering

KCC 2024 · Park et al. · Domestic · 🏆 Best Paper Award

This project models force-position trajectories in engraving arts and applies segmented learning to improve guidance force-feedback rendering quality.

Jiyoung Park, Jaewan Lim, Taeyoon Lee, and Yongjae Yoo

DOI

VR Balance Enhancement System Using Real-time CoP-based Haptic Feedback

KCC 2024 · Lim et al. · Domestic · Extended Abstract

This paper presents a real-time center-of-pressure driven haptic feedback system for improving balance control in VR training scenarios.

Jaewan Lim, Jiyoung Park, Dohoon Kwak, and Yongjae Yoo

DOI

2023

A Preliminary Study for Data Capturing and VR System to Model and Transfer Dexterous Skills for Sculpture Arts

Korea Haptics Conference 2023 · Lim et al. · Demo Domestic

This demo presents a data-capture and VR transfer pipeline for sculpture-related dexterous skill modeling and training.

Jaewan Lim, Jiyoung Park, and Yongjae Yoo

Projects

Ongoing and past research projects.

Other Projects

MatchPoint: Haptic-Enhanced VR Sports Viewing

Virtual Reality · Wearable Haptics · Multisensory Interaction · Sports Experience

Developed an immersive 360° VR soccer viewing system that combines AI-based event detection with synchronized wearable haptic feedback. The system translates soccer events, such as kicking, heading, and physical contact, into vibrotactile sensations to enrich the spectator and first-person viewing experiences.

VR-Based Haptic Simulation for Medical Training

Virtual Reality · Haptic Rendering · Medical Simulation · Sensorimotor Training

Developed a VR-based lumbar puncture training simulator that integrates realistic haptic feedback with an interactive virtual environment. The system simulates tissue resistance, needle penetration, and bone collisions through physics-based force rendering, supporting hands-on practice of medical procedures in virtual reality.

Vibrotactile Feedback for Reducing VR Cybersickness

Virtual Reality · Vibrotactile Feedback · Cybersickness · Virtual Locomotion

Investigated how vibrotactile feedback synchronized with virtual walking affects cybersickness and presence in VR. Through two user studies (N = 80), we found that torso-based haptic feedback significantly reduced cybersickness during both controller-based and treadmill-based locomotion.

All Projects

Sensorimotor Skill Transfer

Enhancing sensorimotor skill learning through AI-driven adaptive haptic feedback.

My research explores how haptic feedback can facilitate the acquisition and transfer of dexterous sensorimotor skills. Using VR-based training environments and force-feedback devices, I investigate how different feedback strategies influence motor performance, learning, and skill retention.

In particular, I develop AI-driven adaptive haptic assistance that adjusts feedback based on learners' performance and skill levels, aiming to balance direct guidance with opportunities for independent motor learning.

Haptic FeedbackSensorimotor LearningAdaptive AssistanceVirtual Reality
Towards An Optimal Strategy for Haptic Dexterous Skill Learning: Development of AI-Driven Adaptive Assistance ACM TiiS 2026 · Accepted Amplifying Force-feedback Cues for Enhancing Dexterous Skill Transfer IEEE ICRA 2026 Towards Effective Sensorimotor Skill Transfer in VR Engraving Arts ACM VRST 2024 A Comparison between Vibrotactile Error-Correction Feedback on Upper and Lower Body in the VR Snowboard Balancing Task ACM VRST 2024 To Guide or To Disturb - How To Teach Dexterous Skills Using AI? ACM IUI 2025 VR Balance Enhancement System Using Real-time CoP-based Haptic Feedback KCC 2024 Segmentation and Learning of Carving Knife’s Force-Position Data in Engraving Arts for Guidance Force-feedback Rendering KCC 2024
All Projects

Visual-to-Tactile Translation for STEM

Making visual and spatial information accessible through AI-powered tactile and multimodal interfaces.

I develop AI-powered multimodal accessibility systems that enable blind and low-vision users to explore and interact with visually represented information, including charts, diagrams, and block-based programming environments.

My work combines AI-based content understanding, refreshable tactile displays, braille, and audio feedback to provide interactive, nonvisual representations. Beyond converting visual content into tactile graphics, I investigate how users can independently navigate, interpret, and manipulate complex information through multimodal interaction.

AccessibilityVisual-to-Tactile TranslationRefreshable Tactile DisplaysMultimodal Interaction
AI-Based Real-Time Audio–Tactile Chart Accessibility System for The Visually Impaired HCI Korea 2026 Development and Initial Evaluation on Accessible Block-based Programming Support System Based on Tactile Display KCC 2026

Additional papers currently under review.

All Projects

Spatial Access in Presentations

Making presentation slides accessible through on-device AI and interactive tactile displays.

Presentation slides convey information through spatial arrangements, grouping, and visual hierarchy, which are often difficult for blind and low-vision users to access through conventional screen readers.

In collaboration with Microsoft and Dot Inc., we developed DotVista, an on-device AI-powered accessibility application that transforms presentation slides into interactive tactile representations. Leveraging Microsoft's Windows ML and Windows AI APIs, DotVista analyzes slide content and spatial layouts, providing tactile graphics, braille, and audio descriptions through Dot's refreshable tactile display.

DotVista was showcased at Microsoft Build 2025 and is available on the Microsoft Store. Building on this work, I am exploring shared tactile workspaces to support spatial referencing and collaboration between blind and sighted users.

Presentation AccessibilityOn-device AISpatial UnderstandingRefreshable Tactile Displays
Microsoft Store Press Coverage Video
All Projects

Personalized Multisensory 4D Experiences

Generating personalized multisensory effects for immersive audiovisual experiences using AI.

I explore how AI can enhance audiovisual experiences by generating multisensory effects tailored to individual preferences. Traditional 4D experiences typically rely on predefined effects, offering limited flexibility in adapting to different viewers and their sensory preferences.

To address this limitation, we developed TaME4D, an AI-based system that analyzes audiovisual content and generates personalized 4D effects, including vibration, motion, airflow, and thermal feedback. By combining multimodal scene understanding with natural language descriptions of user preferences, the system automatically identifies relevant scenes and adapts sensory effects to create more immersive and personalized viewing experiences.

Multisensory InteractionPersonalizationMultimodal AIImmersive Experiences

Get in touch

Let’s talk.

I’m always happy to connect.
Whether it’s about research, collaboration, or just a conversation about HCI and haptics.

Multimodal Intelligence & Interaction Lab (MILab), Hanyang University